Curriculum Vitae


Lead Environment Artist, Evidential, Manchester

June 2018 – Present

  • Working with Virtual Reality in a forensics environment
  • Creating 3D scenarios from conception to final quality
  • Pipeline implementation and management
  • Leading and mentoring junior artists

Environment Artist, TT Games, Manchester

Sep 2014 – May 2018

  • Environment Artist on the LEGO video games series
  • Ability to take a level from design block out to final artwork
  • Responible for asset and world modelling, texturing, lighting and set dressing
  • Experience with bug fixing and optimisation

Head of Assets, Red Star 3D, Sheffield

Nov 2010 – Aug 2014

  • Over three years’ experience managing, directing and supervising a team of artists
  • Responsible for the production of all assets across a variety of projects
  • Developed excellent skills in 3D modelling, shading, texturing and set dressing
  • Able to adapt to new art styles and maintain visual consistency throughout production
  • Proven record of learning new software and pipelines quickly
  • Ability to train other artists in software techniques and pipeline
  • Worked as a member of a team and collaborated with other artists
  • Acquired excellent planning, organisation and time management skills
  • Demonstrated strong problem solving skills
  • Gained experience in stereoscopic 3D across a variety of short films and ride simulations

Digital artist, Red Star 3D, Sheffield

Jan – Nov 2010

  • Designing, modelling and texturing of environment and prop assets for use in 4D short film productions

Flash Designer/Developer, Hammer Design, Hathersage

Jan – Sept 2008

  • Production of various online- and offline projects including promotional web banners and short animated productions
  • Worked collaboratively with others and on my own initiative

Lead 2D Animator, University of Leeds, Leeds

Oct 2007 – Sept 2008

  • Commissioned to create an interactive kiosk for children
  • Involved the animation of various polar animals to help explain global environment issues
  • Exhibit currently in use at the museum, Eureka!


MA 3D Computer Animation with Distinction, Bournemouth University

2008 – 2009

  • Game design, Level design and Environment Lead for Masters Project game, Hurrah!
  • Experience as a group leader for collaborative film project, Evolution
  • Development of technical and creative skills in 3D and 2D software packages
  • Presentation of project work and participation in group critique sessions

BA(Hons) Communication and New Media, 2:1, University of Leeds

2004 – 2007

  • Development of 2D skills in the fields of animation and website design
  • Animated 2D interactive story for children as final creative project
  • Experience working with stop motion animation and film production techniques

A Levels in Product Design, ICT and Art, Lady Manners School, Bakewell. DE45 1JA

1997 – 2004



Modo – Maya – ZBrush – Substance Painter – Substance Designer – Photoshop – UE4 – Unity


Considerable strengths in Design, Pre-visualisation, Asset Modularity, 3D High- and Low-polygon modelling, UV unwrapping, Shading, 2D Texture creation and Set dressing

Practical skills

Technical and perspective drawing, Model making and Photography