Portfolio

Shanty Town

The slums of a shanty town overlooked by a modernising city. The scene is 40m x 40m and was created entirely in Modo and Photoshop. The whole thing took 3 weeks to complete back in 2014.

Substance Designer Explorations

Some material explorations using Allegorithmic’s Substance Designer software. All examples are completely procedural and have been rendered in Marmoset Toolbag 2.

Droplet

This was my submission for the Test Drive Mari and Modo modelling challenge in October 2016. I came up with the design myself, modelled, lit and rendered in Modo. I really enjoyed working on this challenge and it was great to do some vehicle work again. The new tools in Modo 10 really sped up the … Continue reading Droplet

Finalizer Interior

My work from the LEGO Star Wars: The Force Awakens video game (July 2016). This is a bonus story level inside Kylo Ren’s “Finalizer” spaceship. I was responsible for the floor texturing, world building, set dressing and lighting. The panel models/textures were created by someone else.

Jakku Hub

My work from the LEGO Star Wars: The Force Awakens video game (July 2016). I was responsible for world building and set dressing of the desert, everywhere apart from Tekka village and Niima outpost. I also did the texture blending and lighting throughout. Initial layout and sand textures created by David Woodman. Other debris pieces … Continue reading Jakku Hub

Starkiller Base

My work from the LEGO Star Wars: The Force Awakens video game (July 2016). This was for the Downloadable Content (DLC) level on Starkiller. I was responsible for th modelling/texturing of trees and small foliage. I also did the initial layout, world building, set dressing and lighting. Rock models/textures and snow textures created by Adam … Continue reading Starkiller Base

Endor Forest

My work from the LEGO Star Wars: The Force Awakens video game (July 2016). I was responsible for the modelling/texturing of the ferns, redwood trees, fallen debris, clovers and dead fern/moss textures on the ground. I also did the initial layout, world building, set dressing and optimisation. Rocks/stones and smaller trees created by Ben Moseley. … Continue reading Endor Forest