Blocktober 2018 - Creating a market scene from my imagination in 3D

A recorded stream of one of the environments I created as part of #Blocktober in 2018. In each video I work through my process of bringing an environment to life and how thinking about scale, composition, light and colour early on in the process can pay off hugely later on.
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In part 1 I go through finding reference, breaking it down, modelling, placement, composition, lighting, and colour. In part 2 I transfer the environment to UE4, create extra props, set dress the scene and work up the final look of the block out.
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Video length = 2 x 3 hour recorded footage. For more game art related content check out my YouTube channel: https://www.youtube.com/griffitii

Gathering reference, blocking out the environment, thinking about light, colour and composition

Getting the block out into UE4, adding props and set dressing