This video series shows my approach to scifi street scene. The scene was created for the ArtStaion "Beyond Human" challenge. Each video is live stream capture of me creating the scene and the assets within it. I cover several areas throughout the series including: Planning, Mesh blocking, Modelling, UVs, Texturing, Shaders, World Building, Set Dressing, Lighting and Composition.
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For more game art related content check out my YouTube channel: https://www.youtube.com/griffitii
Creating a Scifi Street Scene | Full Process | Project planning and block out start
Creating a Scifi Street Scene | Full Process | Refining the block out
Creating a Scifi Street Scene | Full Process | Block out refinements and building modelling
Creating a Scifi Street Scene | Full Process | Fleshing out the scene with more modelling
Creating a Scifi Street Scene | Full Process | Adding more modelled detail
Creating a Scifi Street Scene | Full Process | Further modelling refinement
Creating a Scifi Street Scene | Full Process | Getting the block out into Unreal Engine 4
Creating a Scifi Street Scene | Full Process | Starting the scene UV unwrap
Creating a Scifi Street Scene | Full Process | Continuing with model UVs
Creating a Scifi Street Scene | Full Process | More UV unwrapping and texture check in engine
Creating a Scifi Street Scene | Full Process | When will the UV unwrapping end?!
Creating a Scifi Street Scene | Full Process | Material and texture setup in Substance and UE4
Creating a Scifi Street Scene | Full Process | Adding lights and set dressing with meshes
Creating a Scifi Street Scene | Full Process | Creating debris assets with Modo replicators
Creating a Scifi Street Scene | Full Process | Creating neon signs with curves in Modo
Creating a Scifi Street Scene | Full Process | Creating remainder of neon signs as a texture map
Creating a Scifi Street Scene | Full Process | Set dressing scene with neon signs
Creating a Scifi Street Scene | Full Process | Creating bin bags and more ground debris
Creating a Scifi Street Scene | Full Process | Detail modelling and lighting refinements
Creating a Scifi Street Scene | Full Process | Things left to do and more detail modelling
Creating a Scifi Street Scene | Full Process | Using curves to model complicated wiring
Creating a Scifi Street Scene | Full Process | Creating decal textures and applying to scene
Creating a Scifi Street Scene | Full Process | Adding grunge decals and more detail modelling
Creating a Scifi Street Scene | Full Process | Prop modelling and scene vertex painting
Creating a Scifi Street Scene | Full Process | Messing with VFX and finding camera angles
Creating a Scifi Street Scene | Full Process | Project post mortem