With the release of Valkyria Revolution I wanted to make my next art book post about the first game in the series Valkyria Chronicles. The world of Valkyria is set in the fictional region of Europa and is loosely based on Europe in the second World War. The game series has a very distinct art style which ties pencil drawn images and watercolour paintings together in a three-dimensional world. It was first released for PlayStation 3 back in 2008 and was later remastered for PlayStation 4 and PC in 2014.
Valkyria Chronicles: Design Archive is one of the thicker art books I own and comes in at a hefty 400 pages long! With this in mind I’ve decided to split the book between several posts so I can do each section justice. To start, I’ll be showing you the evolution of character designs from the game. This chapter is around 132 pages and features character bios, rough designs, early development sketches, rejected concepts, equipment detailing, in-game models and final press pieces. Surrounding all of these images is notes from the Designer explaining their thought processes and decisions throughout this stage of production.
Although a little pricey now, I do think that this art book is one of the better game ones available. The sheer amount of content and detail that is shown is astonishing and these insights really describe what goes into the development of such a successful game.