I am a proactive, self-motivated, and versatile Lead Artist with over ten years of combined CG experience. I have worked on a variety of projects from animated short films and advertisements, to video games and Virtual Reality productions.
I thoroughly enjoy creating rich, immersive, and beautiful worlds. Every environment I create has an important and unique character that underpins the style and success of the final production. However, I also understand that a good environment should never distract the audience or player from the plot or goal.
I am very skilled in many 3D and 2D production packages and have considerable strength in environment art and the areas that it encompasses. I have managed, directed, and supervised other artists and possess an in-depth knowledge of production pipelines.
● Lead and supported an art team of six, which included character, environment, prop,
VFX, lighting and technical artists
● Creation of AAA production artwork through all stages of asset and level production
● Established new projects, file organisation, naming conventions, and workflows
● Established lighting art direction on current project (NDA)
● Established art direction on new IPs
● Provided art direction to the team where necessary
● Pushed project quality through regular reviews and annotated feedback
● Created and maintained project documentation
● Worked within a fast paced environment
● Worked collaboratively with other disciplines to problem solve and deliver assets
● Liaised with and managed external partners (all areas of art)
● Sprint planned, asset scheduled and monitored team scope/capacity
● Allocated workload/priorities effectively throughout the art team
● Assisted team members with personal development and career pathways
● Held regular 121’s with each team member
● Mentored colleagues on an individual basis
● Conducted end of probations - experience of passing, extending and discontinuing
employment
● Gained experience in conflict management and resolution
● Worked with HR to create job descriptions and art tests
● Conducted interviews and assessed art tests, giving feedback to each candidate
● Liaised with University of Bolton, reviewing students work and portfolios to assist
them in becoming more employable when they graduate
● Lead and managed a small art team in the creation of a Virtual Reality training
platform
● Provided art direction and set the visual benchmark for the team
● Delivered and responsible for all aspects of environment artwork including modelling,
texturing, shading, set dressing and lighting
● Created art pipeline and workflows
● Created and maintained project documentation
● Worked collaboratively with other disciplines
● Produced estimates to meet scheduling needs and planning requirements
● Assisted with artist training and their personal career development
● Over three years experience working on AAA video game software titles
● Contributed to the production of 5 AAA released games
● Responsible for the production of all art assets across multiple story levels and hub
areas per game
● Implemented PBR shading and texturing
● Experience with real-time and baked lighting
● Experience with console optimisation techniques including LODs, collision
generation, and bug fixing
● Delivered games on a variety of consoles
● Over three years experience managing, directing and supervising a team of artists
while remaining hands on in the creation of 3D art
● Responsible for the creation of a range of environment, prop and vehicle assets
across a variety of projects
● Developed excellent skills in 3D modelling, shading, texturing and set dressing
● Gained ability to adapt to new art styles and maintain visual consistency throughout
production
● Proven record of learning new software and pipelines quickly
● Worked within a fast paced environment
● Worked collaboratively with other disciplines to problem solve and deliver assets
● Acquired experience in stereoscopic 3D across a variety of short films and ride
simulations
Designing, modelling and texturing of environment and prop assets for use in 4D short film productions