I am a proactive, self-motivated, and versatile Lead Artist with over ten years of combined CG experience. I have worked on a variety of projects from animated short films and advertisements, to video games and Virtual Reality productions.
I thoroughly enjoy creating rich, immersive, and beautiful worlds. Every environment I create has an important and unique character that underpins the style and success of the final production. However, I also understand that a good environment should never distract the audience or player from the plot or goal.
I am very skilled in many 3D and 2D production packages and have considerable strength in environment art and the areas that it encompasses. I have managed, directed, and supervised other artists and possess an in-depth knowledge of production pipelines.
Working with Virtual Reality in a forensics environment
Creating 3D scenarios from conception to final quality
Pipeline implementation and management
Leading and mentoring junior artists
Environment Artist on the LEGO video games franchise
Ability to take a level from design block to final artwork
Experience with bug fixing
Over three years' experience managing, directing and supervising a team of artists
Responsible for the production of all assets across a variety of projects
Developed excellent skills in 3D modelling, shading, texturing and set dressing
Able to adapt to new art styles and maintain visual consistency throughout production
Proven record of learning new software and pipelines quickly
Ability to train other artists in software techniques and pipeline
Worked as a member of a team and collaborated with other artists
Acquired excellent planning, organisation and time management skills
Demonstrated strong problem solving skills
Gained experience in stereoscopic 3D across a variety of short films and ride simulations
Designing, modelling and texturing of environment and prop assets for use in 4D short film productions