John Griffiths
John Griffiths
Lead Environment Artist @ Cloud Imperium Games
Manchester, United Kingdom

Summary

I am a proactive, self-motivated, and versatile Lead Artist with over ten years of combined CG experience. I have worked on a variety of projects from animated short films and advertisements, to video games and Virtual Reality productions.

I thoroughly enjoy creating rich, immersive, and beautiful worlds. Every environment I create has an important and unique character that underpins the style and success of the final production. However, I also understand that a good environment should never distract the audience or player from the plot or goal.

I am very skilled in many 3D and 2D production packages and have considerable strength in environment art and the areas that it encompasses. I have managed, directed, and supervised other artists and possess an in-depth knowledge of production pipelines.

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Skills

Pre-vizLook DevelopmentArt DirectionProject ManagementProject OrganisationAsset creationAsset Modularity3D ModelingDigital SculptingUV MappingShadingPBRPBR TexturingWorld BuildingSet DressingLightingCompositionOptimisation

Software proficiency

Modo
Modo
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere

Reel

Productions

    • Video Game
      EVITA - VR Training for Emergency Services
    • Year
      2020
    • Role
      Lead/Principal Artist
    • Company
      Evidential
    • Video Game
      LEGO Ninjago Movie
    • Year
      2017
    • Role
      Environment Artist
    • Company
      TT Fusion
    • Video Game
      LEGO Dimensions - Batman Movie Add-on
    • Year
      2017
    • Role
      Environment Artist
    • Company
      TT Fusion
    • Video Game
      LEGO Star Wars: The Force Awakens
    • Year
      2016
    • Role
      Environment Artist
    • Company
      TT Fusion
    • Video Game
      LEGO Jurassic World
    • Year
      2015
    • Role
      Environment Artist
    • Company
      TT Fusion
    • Movie
      Knights Quest 4D
    • Year
      2014
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      Glacier Race
    • Year
      2014
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      Dino Safari
    • Year
      2013
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      Wild West Mine Ride 3D
    • Year
      2013
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      Space Chase
    • Year
      2013
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      The Good, The Bad and a Horse
    • Year
      2013
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      The Lost World
    • Year
      2013
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      20,000 Leagues Under the Sea
    • Year
      2012
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      Elvis Rocks
    • Year
      2011
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      Sherlock Holmes 4D
    • Year
      2011
    • Role
      Head of Assets / 3D Artist
    • Company
      Red Star 3D
    • Movie
      Robin Hood 4D
    • Year
      2011
    • Role
      3D Artist
    • Company
      Red Star 3D
    • Movie
      Sleighride 4D
    • Year
      2010
    • Role
      3D Artist
    • Company
      Red Star 3D
    • Movie
      Dracula 4D
    • Year
      2010
    • Role
      3D Artist
    • Company
      Red Star 3D

Experience

  • Lead Environment Artist at Cloud Imperium Games
    Manchester, United Kingdom
    July 2020 - Present

  • Lead Artist at Fabrik Games
    Manchester, United Kingdom
    February 2020 - June 2021

    ● Lead and supported an art team of six, which included character, environment, prop,

    VFX, lighting and technical artists

    ● Creation of AAA production artwork through all stages of asset and level production

    ● Established new projects, file organisation, naming conventions, and workflows

    ● Established lighting art direction on current project (NDA)

    ● Established art direction on new IPs

    ● Provided art direction to the team where necessary

    ● Pushed project quality through regular reviews and annotated feedback

    ● Created and maintained project documentation

    ● Worked within a fast paced environment

    ● Worked collaboratively with other disciplines to problem solve and deliver assets

    ● Liaised with and managed external partners (all areas of art)

    ● Sprint planned, asset scheduled and monitored team scope/capacity

    ● Allocated workload/priorities effectively throughout the art team

    ● Assisted team members with personal development and career pathways

    ● Held regular 121’s with each team member

    ● Mentored colleagues on an individual basis

    ● Conducted end of probations - experience of passing, extending and discontinuing

    employment

    ● Gained experience in conflict management and resolution

    ● Worked with HR to create job descriptions and art tests

    ● Conducted interviews and assessed art tests, giving feedback to each candidate

    ● Liaised with University of Bolton, reviewing students work and portfolios to assist

    them in becoming more employable when they graduate

  • Lead/Principal Artist at Evidential
    Manchester, United Kingdom
    June 2018 - January 2020

    ● Lead and managed a small art team in the creation of a Virtual Reality training

    platform

    ● Provided art direction and set the visual benchmark for the team

    ● Delivered and responsible for all aspects of environment artwork including modelling,

    texturing, shading, set dressing and lighting

    ● Created art pipeline and workflows

    ● Created and maintained project documentation

    ● Worked collaboratively with other disciplines

    ● Produced estimates to meet scheduling needs and planning requirements

    ● Assisted with artist training and their personal career development

  • Environment Artist at TT Fusion
    Manchester, United Kingdom
    September 2014 - May 2018

    ● Over three years experience working on AAA video game software titles

    ● Contributed to the production of 5 AAA released games

    ● Responsible for the production of all art assets across multiple story levels and hub

    areas per game

    ● Implemented PBR shading and texturing

    ● Experience with real-time and baked lighting

    ● Experience with console optimisation techniques including LODs, collision

    generation, and bug fixing

    ● Delivered games on a variety of consoles

  • Head of Assets at Red Star 3D
    Sheffield, United Kingdom
    November 2010 - August 2014

    ● Over three years experience managing, directing and supervising a team of artists

    while remaining hands on in the creation of 3D art

    ● Responsible for the creation of a range of environment, prop and vehicle assets

    across a variety of projects

    ● Developed excellent skills in 3D modelling, shading, texturing and set dressing

    ● Gained ability to adapt to new art styles and maintain visual consistency throughout

    production

    ● Proven record of learning new software and pipelines quickly

    ● Worked within a fast paced environment

    ● Worked collaboratively with other disciplines to problem solve and deliver assets

    ● Acquired experience in stereoscopic 3D across a variety of short films and ride

    simulations

  • Digital Artist at Red Star 3D
    Sheffield, United Kingdom
    January 2010 - November 2010

    Designing, modelling and texturing of environment and prop assets for use in 4D short film productions